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    <title>Stoatworks Labs — releases</title>
    <link>https://stoatworks-labs.com/software/</link>
    <description>New and updated releases from Stoatworks Labs: Open-source software and hardware for live events, broadcast and theatre — written by a working AV technician.</description>
    <language>en-GB</language>
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    <item>
      <title>Show Mode v0.3.1</title>
      <link>https://stoatworks-labs.com/software/showmode/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/showmode/#v0.3.1</guid>
      <pubDate>Tue, 29 Sep 2026 12:00:00 GMT</pubDate>
      <description>A macOS menu-bar app for the presentation or playback machine. One click, a hotkey or a showmode:// URL from Companion or a show-control script stops it sleeping, turns off Low Power Mode, the screen saver, hot corners, Mission Control and its gestures, notification banners, Night Shift, True Tone and the colour-shift apps, blacks out the desktop wallpaper, and fences the mouse cursor off the screens the audience sees, and holds the display arrangement: the main display stays main and any screen that starts mirroring mid-show is split back out to extended. Every setting it touches is written down first and put back exactly when the show ends — or on the next launch, if the app or the Mac went down mid-show.</description>
    </item>
    <item>
      <title>WebLinked v1.0.5</title>
      <link>https://stoatworks-labs.com/software/weblinked/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/weblinked/#v1.0.5</guid>
      <pubDate>Mon, 28 Sep 2026 12:00:00 GMT</pubDate>
      <description>Renders any web page offscreen through Chromium at a broadcast raster and rate, then sends it to DeckLink and AJA over SDI, to the network as NDI, OMT and RTMP/SRT, into Resolume or TouchDesigner over Syphon and Spout, and fullscreen to a GPU-attached display — every output taking the same frame. It can run several such pipelines at once, each with its own browser, clock and raster, so a page that hangs on one feed cannot touch the others. The engine clocks the browser one frame at a time rather than letting it paint on its own timer, so 50 ticks a second really is 50 paints. Settings, live diagnostics and an interactive preview are all in the browser, so a rack machine needs nothing but an HTTP port.</description>
    </item>
    <item>
      <title>Colourunder v0.1.0</title>
      <link>https://stoatworks-labs.com/software/colourunder/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/colourunder/#v0.1.0</guid>
      <pubDate>Fri, 25 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that records the clip the way a VHS deck does. The chroma is heterodyned down under the FM luma, so colour has about 40 lines of resolution against luma's 240 and arrives late, right of every edge, with noise that comes out as blotches rather than grain. A playback phase error turns NTSC's hue and, through PAL's alternating V axis and the 1H average, only fades PAL's saturation. The heads switch 6.5 lines before vertical sync and tear the bottom of the picture, a tracking bar rests in the vertical interval and walks up the frame as the error drifts, dropouts are repeated from the line before by the compensator, and a copy of a copy runs the whole chain again.</description>
    </item>
    <item>
      <title>Flipdot v0.1.0</title>
      <link>https://stoatworks-labs.com/software/flipdot/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/flipdot/#v0.1.0</guid>
      <pubDate>Fri, 25 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that shows the clip on an electromagnetic flip-dot sign: a grid of discs, black on one side and fluorescent on the other, that a coil swings from one face to the other and that stay where they are with no power. The driver scans the sign a column or a row at a time and pulses only the discs that need to change, so a new picture wipes across the sign at the scan rate, every disc of a line starting its swing the instant the driver reaches it, driven to the far stop and rebounding off it. One bit a dot, thresholded or dithered at the pitch, with a seeded set of stuck discs and weak coils that swing late.</description>
    </item>
    <item>
      <title>Radar v0.1.0</title>
      <link>https://stoatworks-labs.com/software/radar/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/radar/#v0.1.0</guid>
      <pubDate>Fri, 25 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL source that is a radar watching a synthetic sea, and an effect that makes your clip the sea. A plan-position indicator is a CRT whose trace runs out from the centre along the antenna's bearing while the antenna turns, painting every echo onto a long-persistence phosphor. Nothing is drawn as a picture of a radar: a reflectivity field goes through a radar model, so targets paint arcs as wide as the beam and streaks as long as the pulse, the sweep leaves a fading trail, near returns are huge until STC flattens them, clutter crowds the centre, coasts facing the radar are bright edges with shadow behind, and moving contacts leave the plot of their track.</description>
    </item>
    <item>
      <title>Lenticular v0.1.0</title>
      <link>https://stoatworks-labs.com/software/lenticular/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/lenticular/#v0.1.0</guid>
      <pubDate>Fri, 25 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL mixer that shows this layer or the layer below the way a printed lenticular card does: two pictures cut into strips and interleaved under a sheet of cylindrical lenses, with the layer's opacity fader tilting the card. Each lens focuses the eye onto one point of the print, so the card flips square on and flips back at the edge of the viewing zone; a real lens's focus spot shows both pictures near the flip, a print pitch that misses the lens pitch flips in moiré bands that sweep as the card tilts, a near viewer sees the flip travel across the card, and each lens shows one stepped sample of its picture, with the ridges catching the light.</description>
    </item>
    <item>
      <title>Stencil v0.1.0</title>
      <link>https://stoatworks-labs.com/software/stencil/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/stencil/#v0.1.0</guid>
      <pubDate>Fri, 25 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that cuts the clip into a stencil and sprays paint through it. A stencil cannot hold a floating piece: cut out an O and its middle falls out. So every island of every layer gets the shortest bridge there is to another piece of sheet, found by a jump flood on the GPU and chosen on the CPU, round and round until nothing floats; then the holes are sprayed through a nozzle's footprint. The look falls out: the gap in the O where its ring is thinnest, islands inside islands hung off the frame, layers sprayed dark over light, a halo in proportion to Distance, ghostly bridges under a lifted sheet and drips.</description>
    </item>
    <item>
      <title>Instant v0.1.0</title>
      <link>https://stoatworks-labs.com/software/instant/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/instant/#v0.1.0</guid>
      <pubDate>Fri, 25 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that develops the clip as an integral instant print, in front of you. A Take exposes the frame, metered like a camera would; the print then comes up out of a dark green-grey opacifier, pale and blue-cyan at first and warming to full colour as the slower magenta and yellow dyes arrive, each layer first-order at its own rate. Temperature scales every rate by the Arrhenius law, and because the timing layer that ends development speeds up less than the dyes do, cold film stops short and pale while hot film finishes warm. A short or uneven spread leaves undeveloped corners, expired paste reaches less far, and a dirty roller repeats its mark at its circumference.</description>
    </item>
    <item>
      <title>Receipt v0.1.0</title>
      <link>https://stoatworks-labs.com/software/receipt/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/receipt/#v0.1.0</guid>
      <pubDate>Fri, 25 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that prints the clip on a thermal receipt printer: a line of tiny heaters, 8 to the millimetre, and no ink, only paper that darkens where it gets hot enough. The print runs one dot row at a time, and the look falls out of the heat rather than being drawn: tone is a Bayer, Floyd-Steinberg or Atkinson dither; a heater that fired is still warm on the next row, so lines thicken, marks run on below themselves and dark areas block up unless the firmware's history control takes the heat off; the supply can only fire so many dots at once, so dense rows print paler and band at the strobe blocks; a slipping roller repeats or overprints rows; and in Printing mode the receipt scrolls out of the slot and tears off.</description>
    </item>
    <item>
      <title>Jacquard v0.1.0</title>
      <link>https://stoatworks-labs.com/software/jacquard/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/jacquard/#v0.1.0</guid>
      <pubDate>Fri, 25 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that weaves the clip on a jacquard loom, under the loom's own constraints rather than as a texture laid over the picture. One warp colour runs down; each pick across carries one weft colour from the shuttles loaded; no thread may float past more crossings than Max Float; and tone is carried by weave structure, twill in the midtones and satin near the ends. Every pick's shuttle and lift pattern is chosen by an exactly optimal programme under both float limits, so the look falls out: colour in horizontal bands, twill diagonals, ties sprinkled through the solids, and a picture from across the room that is thread up close.</description>
    </item>
    <item>
      <title>Gate v0.1.0</title>
      <link>https://stoatworks-labs.com/software/gate/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/gate/#v0.1.0</guid>
      <pubDate>Fri, 25 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that puts the clip through a film projector's gate, shutter and print, modelling the machine rather than the look. The clip is held at the projector's rate and changes only when the claw pulls down, in the dark; the light the shutter blades pass is integrated over each frame your display shows, so the flicker beats at the difference of the two rates; each frame lands in the gate with its own correlated weave; and every mark belongs to the print or the gate: scratches that stay put while the picture moves under them, dust that rides the print, a hair caught at the aperture, splices, reel-change cue dots, and dyes that fade toward magenta.</description>
    </item>
    <item>
      <title>Fax v0.1.0</title>
      <link>https://stoatworks-labs.com/software/fax/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/fax/#v0.1.0</guid>
      <pubDate>Fri, 25 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that sends the clip as a Group 3 fax (ITU-T T.4) over a noisy telephone line. Each scan line is thresholded or halftoned to black and white, coded as run lengths by a real Modified Huffman or Modified READ coder, sent through a line that flips bits, and decoded by a real receiver, so the look falls out of the code: a bit error streaks its line to the right edge and no further, in MR it runs down as a wedge to the next one-dimensional line, a receiver that spots a bad line repeats the one above, and in Page mode the page arrives line by line at the baud rate.</description>
    </item>
    <item>
      <title>Filament v0.1.0</title>
      <link>https://stoatworks-labs.com/software/filament/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/filament/#v0.1.0</guid>
      <pubDate>Fri, 25 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that turns the clip into a wall of incandescent bulbs, each one a tungsten wire with its own heat balance rather than an LED with a slow fade. Every bulb's dimmer is set by its cell of the clip, and its filament does the rest: electrical power in through tungsten's resistance, which is fifteen times lower cold than hot; radiation out as T to the fourth; conduction out; all against the wire's heat capacity, solved per bulb on the GPU through the mains waveform and a sine, square-law or triac dimmer. Dimmed bulbs go red as well as dark, flashes come up fast and die slowly, cold bulbs surge, small lamps ripple at twice the mains, and big lamps lag.</description>
    </item>
    <item>
      <title>Pattern v0.1.1</title>
      <link>https://stoatworks-labs.com/software/pattern/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/pattern/#v0.1.1</guid>
      <pubDate>Fri, 25 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL source that draws a tracker's pattern editor and lets the music write it. The row cursor runs on the tracker's own clock, four rows a beat at the default Speed of 6, rate-locked to the host's tempo; each channel owns a band of Resolume's 64-bin spectrum, and an onset in that band writes a note on the current row, its pitch from the band's peak and its volume as a Cxx effect. After row 3F the cursor wraps and the next pass overwrites the last.</description>
    </item>
    <item>
      <title>Stoatworks Burrow v0.3.1</title>
      <link>https://stoatworks-labs.com/software/burrow/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/burrow/#v0.3.1</guid>
      <pubDate>Fri, 25 Sep 2026 12:00:00 GMT</pubDate>
      <description>An optional desktop client for the Stoatworks software — plugins, tools, applications and Companion modules. Shows what you have installed and what has an update, and installs each one in whichever formats you use: FFGL for Resolume, OpenFX for Resolve, After Effects, VST3 and Audio Units for a DAW. It keeps itself up to date too. No account, and nothing sent anywhere.</description>
    </item>
    <item>
      <title>NESolume v1.1.0</title>
      <link>https://stoatworks-labs.com/software/nesolume/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/nesolume/#v1.1.0</guid>
      <pubDate>Fri, 25 Sep 2026 12:00:00 GMT</pubDate>
      <description>Retro console video hardware as an FFGL effect: a real machine's raster, palette and attribute cells, plus scroll-register distortion and glitches that corrupt the indices — so nothing a failing machine shows is ever outside its palette. Now with the Amiga: 12-bit registers, Extra Half-Brite and an exact HAM6 encoder.</description>
    </item>
    <item>
      <title>LivePremier Plus v0.16.0</title>
      <link>https://stoatworks-labs.com/software/livepremier-plus/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/livepremier-plus/#v0.16.0</guid>
      <pubDate>Fri, 25 Sep 2026 12:00:00 GMT</pubDate>
      <description>Adds the panels an Analog Way switcher's own Web RCS does not have — LivePremier, and since 0.6.0 Midra 4K and Alta 4K too: an Edit page that is the Screens / Aux. layout with one row instead of two, so a look can be programmed off both buses and then saved straight into a real memory, a VPU resource map, a lighting-desk command line, a theatre cue stack, a memories list across every bank, a layer-properties panel generated from the device's own catalogue, with names for layers the switcher cannot hold, layer groups driven as one with a send-to menu on every source card, routing through an external Videohub, Lightware or Turtle AV matrix — or a placeholder of one, so a show is built before the rack arrives — a Bitfocus Companion on the same address, its buttons pressable from a cue or a memory recall, Pitch Compensation for mixed-pitch LED walls, OSC input, cues fired from timecode, MIDI control-surface mapping, HyperDecks and Mitti played, cued and recorded with rules that follow the show, a layer lock that holds a layer through a take or takes one alone, an EDID builder on the switcher's own EDID page, a Pixelhue console panel with every control remappable (preview), a DaVinci Resolve Speed Editor as a switcher panel, held by a device host that looks after USB panels for the app, the frame's audio channel matrix as a crosspoint grid, remote access over Tailscale or ZeroTier, live multiviewer pictures in the source thumbnails (preview), a thumbnail relay that sends the source previews as JPEG and refreshes the ones being edited fastest (preview), the whole setup in one file, audio routing from the command line, and arithmetic in numeric fields — type 1080-80 into a layer width and get 1000. Every one of them is a plugin you can switch off, and a plugin of your own can add to them. It runs as a local proxy, so you browse to it instead of to the switcher and the extra panels are simply there, drawn in the vendor's own design language.</description>
    </item>
    <item>
      <title>CCU v0.1.0</title>
      <link>https://stoatworks-labs.com/software/ccu/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/ccu/#v0.1.0</guid>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that runs a clip through a broadcast camera's processing chain with every knob out, in the camera's fixed order and in linear light: master gain, white balance with a slow drift, a matrix, detail from pixel and line delays with coring, level dependence and a skin window, a per-channel knee, gamma and black gamma, pedestal and white clip. The badly set-up camera looks fall out of the order rather than being drawn: halos the width of the delay, grain sharpened by a low coring, faces softened while the jacket stays sharp, highlights that go milky through the knee, and a warm white that clips in one channel first.</description>
    </item>
    <item>
      <title>Plotter v0.1.0</title>
      <link>https://stoatworks-labs.com/software/plotter/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/plotter/#v0.1.0</guid>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that traces the outlines in the current frame and draws them with a slow pen onto paper the ink stays on. A trapezoidal motion planner with a speed limit, an acceleration limit and a stop at sharp corners moves the carriage by the time that really passed, and a renderer deposits ink per unit of time, so the line is heavy where the pen is slow, every pen-down is a blot, a coarse step pitch draws staircases, and a carousel of pens costs a trip for every colour change. By the time it is a few strokes in, the clip has moved on: the sheet is a collage of moments.</description>
    </item>
    <item>
      <title>Relay v0.1.0</title>
      <link>https://stoatworks-labs.com/software/relay/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/relay/#v0.1.0</guid>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL mixer that cuts between this layer and the layer below the way a relay-switched router did. The layer's opacity fader is the coil, with pull-in and drop-out hysteresis; the contacts bounce, so the switching frame shows bands of A, black and B at the scanlines where each hit landed; the monitor's PLL has to re-lock, so the new picture rolls and settles; and the open contact is a capacitor, so the unselected picture ghosts through, high-passed.</description>
    </item>
    <item>
      <title>Wetplate v0.1.0</title>
      <link>https://stoatworks-labs.com/software/wetplate/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/wetplate/#v0.1.0</guid>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that exposes the clip onto a collodion wet plate: a plate that sees only blue and ultraviolet, weighted by a published sensitivity curve integrated against a spectrum built from each pixel's RGB, and that is slow, integrating light over a sliding window of seconds so anything that moved is a ghost as dense as the fraction of the exposure it stayed. Reds go black and skies go white, motion stacks into ghosts, a take integrates and then holds the developed plate, and the hand-poured coating drains toward one corner, with a bare pour edge and dust comets. Tintype, ambrotype or glass negative.</description>
    </item>
    <item>
      <title>Splitflap v0.1.0</title>
      <link>https://stoatworks-labs.com/software/splitflap/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/splitflap/#v0.1.0</guid>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that shows the clip on a split-flap departures board: every cell a drum of flaps that can only turn forward, one flap at a time, at the motor's rate, and every flap in the air a hinged plate falling under gravity and slapping on to the stop. A change ripples across the board, a step brighter is one flip and a step darker is the whole drum, a moving picture is never finished, and the drum can be printed with tones, a palette or a message.</description>
    </item>
    <item>
      <title>Databend v0.1.0</title>
      <link>https://stoatworks-labs.com/software/databend/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/databend/#v0.1.0</guid>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that treats each frame the way an audio editor treats a raw file: one long stream of samples in the file's own layout, run through real delay-line effects. An echo comes back lines down and samples across, and marches on a slant with feedback; a flanger swept in stream time combs across the scanlines; a phaser smears smooth content rightwards with ringing at unity gain; a pitch shifter stretches the scan inside grains. In an interleaved file a delay lands one channel over and every effect rotates hue; past full scale an 8-bit file wraps. Nothing is drawn.</description>
    </item>
    <item>
      <title>Repousse v0.1.1</title>
      <link>https://stoatworks-labs.com/software/repousse/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/repousse/#v0.1.1</guid>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that hammers the clip into a metal sheet and lights it with a lamp on a swinging cord. Brightness becomes height, a punch of a set radius decides the finest detail that can be formed, and a real point lamp with inverse-square falloff, a microfacet highlight in the reflectance of copper, brass, silver, gold or steel, and self-shadowing lights the relief. The lamp is a damped pendulum: an onset in the audio, or the Kick button, gives it a push.</description>
    </item>
    <item>
      <title>Toner v0.1.0</title>
      <link>https://stoatworks-labs.com/software/toner/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/toner/#v0.1.0</guid>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that runs the clip through a xerographic engine up to eight times a frame, each copy made from the last: optics, an auto-exposure that throws the background away, a steep photoconductor, development that follows the electric field above the latent image rather than the image itself, a toner supply that runs short, and a drum whose defects repeat down the page. Greys collapse to paper or toner, wide solids go hollow while thin lines print full, the page runs out part-way down, and the skew drifts a little more with every generation.</description>
    </item>
    <item>
      <title>Atrac v0.1.0</title>
      <link>https://stoatworks-labs.com/software/atrac/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/atrac/#v0.1.0</guid>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that runs the picture through a coder modelled on MiniDisc's ATRAC: a lapped transform on overlapping blocks, coefficients grouped into block floating units with a scale factor and a word length each, and a fixed budget of bits per block shared out by a masking model. Fine texture goes first, hard edges ring one block either side, the allocation shimmers frame to frame, and a knock — an audio onset or the button — drains the shock-proof buffer until the picture holds.</description>
    </item>
    <item>
      <title>Slope v0.1.0</title>
      <link>https://stoatworks-labs.com/software/slope/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/slope/#v0.1.0</guid>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that runs every scan line of the clip through a one-bit delta modulator, the CVSD codec of military and Bluetooth voice: each sample sends one bit, above or below the decoder's guess. Hard edges arrive as ramps smeared along the scan (slope overload), flat areas carry a fine two-sample dither (granular noise), an adaptive step trades one for the other, and a flipped bit throws the rest of the line as a streak that fades on the leak.</description>
    </item>
    <item>
      <title>Teletext v0.1.0</title>
      <link>https://stoatworks-labs.com/software/teletext/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/teletext/#v0.1.0</guid>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that sends the clip as a Level 1 teletext page: 40 by 24 cells of 2 by 3 mosaic sixels in eight colours, where every change of colour is a control code that costs a cell. An exactly optimal encoder plans each row, the page arrives a few rows a field and tears between rows, and bit errors land the teletext way: one bit blanks a cell, two bits corrupt a mosaic, and a row never moves.</description>
    </item>
    <item>
      <title>Containment v0.1.0</title>
      <link>https://stoatworks-labs.com/software/containment/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/containment/#v0.1.0</guid>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that makes the clip into a ball of hot plasma held in a magnetic bottle. The plasma obeys 2.5-D compressible ideal magnetohydrodynamics, solved on the GPU every frame, and the bottle is the closed-form field of real coils outside the picture. The ball swells against the field, rings, writhes, leaks through the cusps and breaks into fingers; quench the coils and it goes up as a fireball.</description>
    </item>
    <item>
      <title>Flyback v0.1.0</title>
      <link>https://stoatworks-labs.com/software/flyback/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/flyback/#v0.1.0</guid>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL source and effect of high-voltage discharges: a Jacob's ladder, a Tesla coil, a Van de Graaff generator, a plasma globe and a Lichtenberg figure. Every spark is grown by the dielectric breakdown model on a real Laplace solve, and each machine's own circuit decides when the air breaks and how much light it gives. The branching, the forks toward the nearest ground and the strike that takes the short way round are where the field puts them.</description>
    </item>
    <item>
      <title>Boreal v0.1.0</title>
      <link>https://stoatworks-labs.com/software/boreal/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/boreal/#v0.1.0</guid>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL source that is the night sky and an effect that adds the aurora to a clip as light. The arc is a vortex sheet of electric charge that rolls itself into curls, folds and surges; the electrons it accelerates excite each spectral line at the height a real atmosphere puts it; and a camera on the ground looks up through it all. Nothing is drawn with a noise function.</description>
    </item>
    <item>
      <title>Downlink v0.1.0</title>
      <link>https://stoatworks-labs.com/software/downlink/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/downlink/#v0.1.0</guid>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that sends the clip over an analogue FM satellite link — PAL, pre-emphasis, an FM carrier with energy dispersal, a noisy channel, a discriminator, de-emphasis, a clamp and a PAL decoder — run on the GPU, per sample. Below the FM threshold the discriminator throws clicks at Rice's rate, and they smear into the sparklies, black on white and white on black, that a dish slightly off-pointing or a rain fade filled the picture with.</description>
    </item>
    <item>
      <title>Rebate v0.1.0</title>
      <link>https://stoatworks-labs.com/software/rebate/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/rebate/#v0.1.0</guid>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that exposes the clip onto a three-layer colour negative, develops each layer along a characteristic curve into dye with an orange mask and grain, then scans and inverts it the way a lab scanner does. Grain that peaks in the mid-tones, the blue shadows of expired stock, a warm light leak that saturates and the warm cast of cross-processing are what the process does, not a lookup table.</description>
    </item>
    <item>
      <title>Copperlist v0.1.0</title>
      <link>https://stoatworks-labs.com/software/copperlist/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/copperlist/#v0.1.0</guid>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL source that plays an Amiga cracktro — copper bars, a sine scroller, a starfield, a spinning cube and bobs — written against an emulation of the chips that drew them: chip RAM, the copper, 32 twelve-bit colour registers, five bitplanes, eight sprites and the blitter. Crossing bars cannot blend because a register holds one value, a mid-line colour change lands on the copper's four-pixel grid, and every channel is a multiple of 17 because a gun has four bits.</description>
    </item>
    <item>
      <title>Slowscan v0.1.0</title>
      <link>https://stoatworks-labs.com/software/slowscan/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/slowscan/#v0.1.0</guid>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that sends the clip as slow-scan television — Martin M1, Scottie S1 or Robot 36 tones — through an HF channel with noise, fading, multipath and interference, and paints whatever the receiver decodes, a line at a time. The slant from a receiver clock a few ppm off, the colour fringes on it, the noise streaks below the FM threshold and the smear are what the chain does at 11,025 samples a second, not effects drawn on top.</description>
    </item>
    <item>
      <title>Contour v0.1.0</title>
      <link>https://stoatworks-labs.com/software/contour/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/contour/#v0.1.0</guid>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that reads the picture's brightness as ground height and draws it the way a survey map does: isolines at a fixed interval, heavier index contours, hill-shading from the north-west, hypsometric tints, and a sea that the music can raise. Contours crowd on steep ground because the spacing is the slope, and every line keeps one pen width on a cliff and on a plain.</description>
    </item>
    <item>
      <title>Clamp v0.1.0</title>
      <link>https://stoatworks-labs.com/software/clamp/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/clamp/#v0.1.0</guid>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that runs the clip through a capacitor-coupled video amplifier whose clamp has failed. One RC high-pass runs in real time through every line and blanking interval of a real 625/50 or 525/59.94 field, so black wanders with picture content, a bright moment darkens the next, and lines and fields tilt. Supply sag and a triode stage sit on top.</description>
    </item>
    <item>
      <title>Standards v0.1.0</title>
      <link>https://stoatworks-labs.com/software/standards/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/standards/#v0.1.0</guid>
      <pubDate>Thu, 24 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that puts the clip through the kind of box that turned 625-line, 50-field pictures into 525-line, 59.94-field ones: fields interpolated in time and in space, with no idea of motion. The judder cycle, the double images and the soft vertical look are what falls out.</description>
    </item>
    <item>
      <title>Toolpath v0.1.0</title>
      <link>https://stoatworks-labs.com/software/toolpath/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/toolpath/#v0.1.0</guid>
      <pubDate>Wed, 23 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that machines the bright part of the clip as a CNC pocket. One jump-flooded distance field gives the offset passes, and a round tool runs them at a feed rate into a cut that persists. The fillets in inside corners, the slot too narrow to enter and the scallops between wide passes are the geometry, not something drawn.</description>
    </item>
    <item>
      <title>Wipe v0.1.0</title>
      <link>https://stoatworks-labs.com/software/wipe/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/wipe/#v0.1.0</guid>
      <pubDate>Wed, 23 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL mixer that wipes this layer in over the layer below the way an analogue vision mixer did: every pattern is a waveform built from ramps and parabolas and compared against the fader. Softness is the comparator's gain, so a circle's edge is softer near its middle where the parabola is flatter; the border is a second comparator, and modulation is a sine on the waveform.</description>
    </item>
    <item>
      <title>Residual v0.1.0</title>
      <link>https://stoatworks-labs.com/software/residual/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/residual/#v0.1.0</guid>
      <pubDate>Wed, 23 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that is a small video codec — block-matching motion search, closed-loop prediction from the decoder's own last frame, a quantised DCT residual and a GOP — with controls that break one stage at a time. Datamosh is then what a decoder does with the wrong information: drop the I-frame at a cut and it paints the old picture with the new scene's motion.</description>
    </item>
    <item>
      <title>Wheel v0.1.0</title>
      <link>https://stoatworks-labs.com/software/wheel/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/wheel/#v0.1.0</guid>
      <pubDate>Wed, 23 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that shows the clip as a single-chip DLP does, a red field, then green, then blue, through a spinning colour wheel, and models the retina that adds them up. A still eye sees the input exactly; a moving eye lands each colour somewhere else, and the rainbow fringe is what falls out, not something drawn.</description>
    </item>
    <item>
      <title>Pitch v0.1.0</title>
      <link>https://stoatworks-labs.com/software/pitch/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/pitch/#v0.1.0</guid>
      <pubDate>Wed, 23 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that puts the clip on an LED wall and photographs the wall with a rolling-shutter Bayer camera. Every pixel is a box laid over the LED grid and every row a window over the PWM pulse train, integrated analytically, so the moiré, the scan bands, the low-grey breakup and the black between the pixels are what two samplings do, not effects drawn on top.</description>
    </item>
    <item>
      <title>Genlock v0.1.0</title>
      <link>https://stoatworks-labs.com/software/genlock/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/genlock/#v0.1.0</guid>
      <pubDate>Wed, 23 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL mixer that keys this layer's colour 0 over the layer below the way an Amiga genlock did — on the computer's own free-running pixel clock rather than the video's. The key lands a pixel from its fill, so every edge carries a fringe, the fringe crawls as the clocks drift, and a failing sync rolls the overlay. None of it is drawn; it is what a key timed by the wrong clock does.</description>
    </item>
    <item>
      <title>Intaglio v0.1.0</title>
      <link>https://stoatworks-labs.com/software/intaglio/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/intaglio/#v0.1.0</guid>
      <pubDate>Wed, 23 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that turns a clip into a ruled copper plate. An engraver cannot choose a grey, so nothing here draws one: tone is carried by the line, which swells where the picture darkens and tapers where it lightens, until the plate goes solid at black and leaves bare paper at white. The ruling follows the picture's own structure, and a second and third hatch set come in with the shadows.</description>
    </item>
    <item>
      <title>Photofinish v0.1.0</title>
      <link>https://stoatworks-labs.com/software/photofinish/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/photofinish/#v0.1.0</guid>
      <pubDate>Wed, 23 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that photographs a clip the way a photo-finish camera photographs a race: one column of sensor with the film moving past it, so the horizontal axis of the picture is time rather than space. The streaks, the stretching and the backwards runner are then what that one substitution does, not effects drawn on top.</description>
    </item>
    <item>
      <title>Pilot v0.1.0</title>
      <link>https://stoatworks-labs.com/software/pilot/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/pilot/#v0.1.0</guid>
      <pubDate>Wed, 23 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that loads the clip the way a ZX Spectrum loaded a screen: in screen-memory order, at the baud rate, monochrome first and colour last, with the border striped by the loading signal itself. It is a transition that is not a shape at all but an address order, so the venetian-blind thirds nobody designed are simply where the bytes go.</description>
    </item>
    <item>
      <title>Needle v0.1.1</title>
      <link>https://stoatworks-labs.com/software/needle/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/needle/#v0.1.1</guid>
      <pubDate>Wed, 23 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL source that draws four audio meters — a VU, a BBC-style PPM, an LED bargraph and a magic eye — each moving the way its standard says it must. The VU's damping and natural frequency are solved in code from ANSI C16.5's two figures rather than tuned, so the needle overshoots a kick by 1.25 % and settles back because that is what the standard asks for.</description>
    </item>
    <item>
      <title>Plumbicon v0.1.0</title>
      <link>https://stoatworks-labs.com/software/plumbicon/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/plumbicon/#v0.1.0</guid>
      <pubDate>Wed, 23 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that puts a camera tube in front of the clip: a photoconductive target that stores charge, and an electron beam that reads it by discharging it and can only take so much per pass. Lag, comet tails, blocked highlights and burn-in are then what that one store of charge does, not effects drawn on top.</description>
    </item>
    <item>
      <title>Bassalt v0.1.0</title>
      <link>https://stoatworks-labs.com/software/bassalt/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/bassalt/#v0.1.0</guid>
      <pubDate>Wed, 23 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that turns the frame into a lava lamp, and the lamp is a heat engine: a bulb warms wax that is denser than the water when cold and lighter when hot, so it rises, cools at the cap and sinks. Bass drives the bulb and salt sets the water. The necking pillars, the pinch-offs and the stalls fall out of the physics rather than being animated.</description>
    </item>
    <item>
      <title>Crumple v0.1.0</title>
      <link>https://stoatworks-labs.com/software/crumple/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/crumple/#v0.1.0</guid>
      <pubDate>Wed, 23 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that prints the clip on a sheet of paper and crumples it under a lamp. Paper bends but does not stretch, so the print is pulled in where the sheet tilts and kinks at every crease — the tell of real crumpled paper that a texture overlay cannot give.</description>
    </item>
    <item>
      <title>Millpond v0.1.0</title>
      <link>https://stoatworks-labs.com/software/millpond/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/millpond/#v0.1.0</guid>
      <pubDate>Wed, 23 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that puts a pond over the clip: drop a pebble, skim a stone or let it rain, and the water obeys the real water-wave equations. The still disc inside the ring, the long waves racing ahead, the caustic net on the bed and the sun's glints all fall out of the physics rather than being drawn.</description>
    </item>
    <item>
      <title>Resodoom v0.2.2</title>
      <link>https://stoatworks-labs.com/software/resodoom/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/resodoom/#v0.2.2</guid>
      <pubDate>Wed, 23 Sep 2026 12:00:00 GMT</pubDate>
      <description>Point it at a WAD and Doom becomes a Resolume layer — composite it, key it, run it through other effects, and MIDI-map the controls onto whatever is already on the desk. On a widescreen composition it plays in true widescreen, showing more of the level rather than stretching the picture. With nothing mapped it plays Doom's own attract demos forever. No game data is included; you supply your own WAD, and Freedoom is free and complete. Licensed GPL-2.0 rather than the usual MIT, because it ships an engine descended from id Software's Doom source.</description>
    </item>
    <item>
      <title>Shunt v0.2.0</title>
      <link>https://stoatworks-labs.com/software/shunt/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/shunt/#v0.2.0</guid>
      <pubDate>Wed, 23 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL source and a matching mask effect for Resolume. Shapes slide in from an edge you choose, stop a set distance in, bank up behind one another — overlapping, newest on top — and are drawn away off the far side. The spacing is settable in multiples of the shape's own thickness or in absolute pixels, for a pixel map.</description>
    </item>
    <item>
      <title>Astable v0.1.1</title>
      <link>https://stoatworks-labs.com/software/astable/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/astable/#v0.1.1</guid>
      <pubDate>Tue, 22 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL source that simulates six 555 timers at the component level — a capacitor, two comparators, a flip-flop — and patches them into the X, Y and brightness of a television's deflection yoke. Nothing is drawn as a shape: the picture is where the beam went, and it is brightest where the beam was slowest.</description>
    </item>
    <item>
      <title>Peephole v0.1.0</title>
      <link>https://stoatworks-labs.com/software/peephole/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/peephole/#v0.1.0</guid>
      <pubDate>Tue, 22 Sep 2026 12:00:00 GMT</pubDate>
      <description>Opens a webcam or an HDMI capture card full screen in a browser tab, with the one thing a bare getUserMedia page gets wrong: a capture card advertises a list of modes and the browser picks a conservative one, so a card carrying 1080p opens at 640 × 480 and simply looks soft. This asks the device what it can do, offers those modes, and reports what the stream actually settled on — saying so when that is smaller than what was asked for. Mirror, quarter-turn rotation, fit or fill, a screen that stays awake while a picture is up, and a bar that fades with the cursor in full screen. Nothing is recorded and nothing leaves the browser.</description>
    </item>
    <item>
      <title>Escapement v0.1.7</title>
      <link>https://stoatworks-labs.com/software/escapement/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/escapement/#v0.1.7</guid>
      <pubDate>Tue, 22 Sep 2026 12:00:00 GMT</pubDate>
      <description>A model of an optical video feedback rig for Resolume — a camera looking at a screen through glass that splits the light. The fractals are what the loop settles into rather than anything it draws: Sierpinski, Koch, the Heighway dragon and Barnsley's fern are tap configurations, and the zoom is endless because it is a rate rather than a coordinate.</description>
    </item>
    <item>
      <title>Macroblock v0.1.4</title>
      <link>https://stoatworks-labs.com/software/macroblock/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/macroblock/#v0.1.4</guid>
      <pubDate>Tue, 22 Sep 2026 12:00:00 GMT</pubDate>
      <description>Chroma subsampling at any level, as an FFGL effect for Resolume and an OpenFX plugin for Resolve — from the 4:2:0 your footage is already in, up to a single colour for the whole canvas, with luma on its own independent lattice and the grid following the music.</description>
    </item>
    <item>
      <title>nib v0.1.5</title>
      <link>https://stoatworks-labs.com/software/nib/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/nib/#v0.1.5</guid>
      <pubDate>Tue, 22 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that turns a clip into ink — continuous, closed strokes on paper rather than a glowing outline. Most edge effects ask how fast tone is changing at each pixel, which gives a magnitude with no memory of direction. nib works out which way the drawing runs first, then steers a difference of Gaussians across the flow and a line integral convolution along it, so a pixel whose neighbours agree survives and one that fired on its own does not.</description>
    </item>
    <item>
      <title>Outrun v1.0.7</title>
      <link>https://stoatworks-labs.com/software/outrun/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/outrun/#v1.0.7</guid>
      <pubDate>Tue, 22 Sep 2026 12:00:00 GMT</pubDate>
      <description>Neon synthwave strokes as one FFGL effect with two engines: trace the clip's outlines as glowing tubes that can break away from the real geometry, or generate synthwave paths outright — the perspective grid with the striped sun, tunnels, circuits, skylines, and the routed audio as an oscilloscope.</description>
    </item>
    <item>
      <title>ATEM Overseer v0.3.8</title>
      <link>https://stoatworks-labs.com/software/atem-overseer/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/atem-overseer/#v0.3.8</guid>
      <pubDate>Tue, 22 Sep 2026 12:00:00 GMT</pubDate>
      <description>A browser dashboard to monitor and control a fleet of Blackmagic ATEM switchers, styled after the BMD multiviewer. Ships as a desktop tray app too.</description>
    </item>
    <item>
      <title>Rosette v0.1.0</title>
      <link>https://stoatworks-labs.com/software/rosette/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/rosette/#v0.1.0</guid>
      <pubDate>Mon, 21 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that prints the frame rather than texturing it: four plates at their own screen angles, laid down by a press that never quite registers them. Rosettes, moiré, dot gain and overprint are then what four lattices and some ink do, not effects drawn on top.</description>
    </item>
    <item>
      <title>Vocoder v0.1.0</title>
      <link>https://stoatworks-labs.com/software/vocoder/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/vocoder/#v0.1.0</guid>
      <pubDate>Mon, 21 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that splits the frame into eight octave bands of spatial frequency and sets each band's gain from the matching band of the audio. With every gain at 1× the input comes back unchanged — the null that makes everything else it claims honest.</description>
    </item>
    <item>
      <title>Cadence v0.1.0</title>
      <link>https://stoatworks-labs.com/software/cadence/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/cadence/#v0.1.0</guid>
      <pubDate>Mon, 21 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect built on one rule — a field is a slice of time, not just a slice of lines. Combing, bob bounce, ghosting, 3:2 judder and a mis-locked inverse telecine are then consequences of that rule rather than five separate effects, and there is no table of cadences anywhere in the source.</description>
    </item>
    <item>
      <title>readout v0.1.0</title>
      <link>https://stoatworks-labs.com/software/readout/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/readout/#v0.1.0</guid>
      <pubDate>Mon, 21 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that gives every row of the frame its own moment in time, the way a CMOS sensor does. Skew, jello, flash banding and the striping of a mains-driven lamp are then not four effects but one sample window applied to four things.</description>
    </item>
    <item>
      <title>galvo v0.1.0</title>
      <link>https://stoatworks-labs.com/software/galvo/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/galvo/#v0.1.0</guid>
      <pubDate>Mon, 21 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that finds the outlines in a clip and scans them the way a real laser projector does — two galvanometer mirrors chasing a point stream at a fixed rate — so the bright corner dots, the corners that round off at speed, the ringing and the crawl on a frame too busy to finish are all where the beam went rather than things that were drawn.</description>
    </item>
    <item>
      <title>Cogwheel v0.6.1</title>
      <link>https://stoatworks-labs.com/software/cogwheel/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/cogwheel/#v0.6.1</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>A Spirograph for Resolume and Resolve — a toothed ring, a wheel rolling in mesh with it, and a pen in one of the wheel's holes. Nothing evaluates a curve: the ratio is two integers because gears mesh, so 96 and 32 close in a single turn with three lobes while 96 and 31 take thirty-one turns and lay down ninety-six. Ink is subtractive, so two pens crossing darken the way they do on paper.</description>
    </item>
    <item>
      <title>Ferric v0.1.3</title>
      <link>https://stoatworks-labs.com/software/ferric/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/ferric/#v0.1.3</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>The video signal put on tape, as an FFGL effect for Resolume — an unsteady transport tears the picture in time, the oxide adds its own hiss and dropouts, and the consumer sliding-band noise reduction that hid one under the other is in there with both ends of it under your control.</description>
    </item>
    <item>
      <title>Compander v0.1.3</title>
      <link>https://stoatworks-labs.com/software/compander/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/compander/#v0.1.3</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>An analogue radio mic's companding circuit with a picture pushed through it — an FFGL effect for Resolume and an OpenFX plugin for Resolve. A compander's attack and release, applied to video, is a distance along the scan, so one control runs from haloing tight to every edge to the whole picture pumping.</description>
    </item>
    <item>
      <title>gaffer v0.1.4</title>
      <link>https://stoatworks-labs.com/software/gaffer/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/gaffer/#v0.1.4</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>A simulated lens on a depth map, with the music holding it — an FFGL effect for Resolume and an OpenFX plugin for Resolve. One plane of the picture is sharp and everything else is a disc sized by its distance from that plane, with a camera rig that rings to the kick and a focus puller working two marks on the barrel.</description>
    </item>
    <item>
      <title>Afterglow v0.1.4</title>
      <link>https://stoatworks-labs.com/software/afterglow/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/afterglow/#v0.1.4</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>A queue of the last few dozen frames laid back over the picture, each one further gone than the one in front of it — an FFGL effect for Resolume and an OpenFX plugin for Resolve. Not a blur and not a feedback loop: every frame goes in, the whole queue comes back out, and each ghost is dimmer, coarser, more crushed and further round the colour wheel than its neighbour.</description>
    </item>
    <item>
      <title>Vertigo v0.1.7</title>
      <link>https://stoatworks-labs.com/software/vertigo/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/vertigo/#v0.1.7</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that performs the shot where the camera tracks backwards while the lens zooms in, so one surface stays exactly the size it was and everything at any other distance moves. It can invent the depth it needs, so it works on any clip — or read a real depth map out of the picture.</description>
    </item>
    <item>
      <title>Flenser v0.1.5</title>
      <link>https://stoatworks-labs.com/software/flenser/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/flenser/#v0.1.5</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>Oil, water, alcohol and dye between two watch glasses on an overhead projector — the 1967 liquid light show, as an FFGL source and a matching effect that puts your clip where the lamp was. The cells are dye filters, so where they cross they multiply rather than add.</description>
    </item>
    <item>
      <title>Vectrix v0.1.11</title>
      <link>https://stoatworks-labs.com/software/vectrix/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/vectrix/#v0.1.11</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>An oscillator, a fourteen-block guitar and eurorack pedalboard, and a cathode ray tube in X/Y mode, as an FFGL source and effect for Resolume and an OpenFX plugin for Resolve — you are not watching a picture of an oscilloscope, you are watching where the beam went.</description>
    </item>
    <item>
      <title>Tinsel v1.0.6</title>
      <link>https://stoatworks-labs.com/software/tinsel/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/tinsel/#v1.0.6</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that finds the outlines in a clip and lights them like a string of LEDs, running the patterns an LED controller runs — chases, comets, twinkles, fire — over twenty patterns and sixteen palettes.</description>
    </item>
    <item>
      <title>Tilter v0.1.6</title>
      <link>https://stoatworks-labs.com/software/tilter/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/tilter/#v0.1.6</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>A tilt-shift lens as an FFGL effect for Resolume and an OpenFX plugin for Resolve — a shallow, tiltable plane of focus with a real aperture behind it, so out-of-focus highlights bloom into the shape of the iris rather than smearing.</description>
    </item>
    <item>
      <title>Scopes v1.0.6</title>
      <link>https://stoatworks-labs.com/software/resolume-scopes/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/resolume-scopes/#v1.0.6</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>Waveform, vectorscope, histogram and picture assist as one FFGL effect. Drop it on a layer and it measures what is arriving there — either replacing the picture or sitting over it in a corner.</description>
    </item>
    <item>
      <title>Resolume Luma Keyer v1.3.6</title>
      <link>https://stoatworks-labs.com/software/resolume-luma-keyer/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/resolume-luma-keyer/#v1.3.6</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>A luminance keyer for Resolume Arena and Avenue as FFGL, for Resolve, Vegas, Nuke and Natron as OpenFX, and for After Effects and Premiere Pro. macOS universal and Windows x64, plus a Linux OpenFX build.</description>
    </item>
    <item>
      <title>Porthole v1.0.6</title>
      <link>https://stoatworks-labs.com/software/porthole/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/porthole/#v1.0.6</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>A variable fisheye and defish warp as an FFGL effect. It re-photographs the picture through a different lens rather than drawing a bulge on top of it, so the Projection control is which lens — and defish exactly undoes fish.</description>
    </item>
    <item>
      <title>Orrery v1.0.8</title>
      <link>https://stoatworks-labs.com/software/orrery/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/orrery/#v1.0.8</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>Primitive shapes moving on deterministic paths, as an FFGL source and a matching mask effect. Eight shapes, five paths, and a phase that can be locked to the host's bar — for quick animated masks and for chroma chases driving a pixel map.</description>
    </item>
    <item>
      <title>Old Cathode v1.0.7</title>
      <link>https://stoatworks-labs.com/software/old-cathode/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/old-cathode/#v1.0.7</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that models the route a picture took to reach a television, rather than the look of one. Universal macOS bundle and Windows DLL.</description>
    </item>
    <item>
      <title>Showbook v0.1.1</title>
      <link>https://stoatworks-labs.com/software/showbook/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/showbook/#v0.1.1</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>A desktop show file library for video switchers — Barco Event Master (E2, S3-4K, EX, Encore3) and Analog Way LivePremier (Aquilon), with Midra 4K and Alta 4K read as well. Every show is kept with a version history and the vendor file it came from; the patch, the screens, the layers and the presets are drawn to scale; it writes PDF documentation, test patterns, multiviewer layouts and Bitfocus Companion pages; it converts a show between platforms with a report of what carried, what was adapted and what was dropped; and it pulls from and pushes to the live hardware.</description>
    </item>
    <item>
      <title>Idler v1.0.10</title>
      <link>https://stoatworks-labs.com/software/idler/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/idler/#v1.0.10</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>Eleven Windows 95 and 98 screensavers — Mystify, 3D Pipes, 3D Maze and eight more — rebuilt as an FFGL source and a matching mask effect. Every saver is a pure function of time and a seed, so nothing drifts with the frame rate and the whole thing can be scrubbed and beat-locked.</description>
    </item>
    <item>
      <title>Gridiron v0.2.3</title>
      <link>https://stoatworks-labs.com/software/gridiron/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/gridiron/#v0.2.3</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>Point it at a folder of logos and it builds a press wall — the step-and-repeat you stand in front of to be photographed — then animates it. Scrolling reels, twinkling cells, cells that fade and change logo, or the whole wall wrapped onto a Rubik's cube that turns a slice at a time. The arrangement is seeded, never repeats a logo next to itself, and gives every sponsor exactly equal time on screen.</description>
    </item>
    <item>
      <title>Flipbook v1.0.8</title>
      <link>https://stoatworks-labs.com/software/flipbook/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/flipbook/#v1.0.8</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>A page of stills, cut into a grid and played as an animation — as an FFGL source and a matching effect for Resolume, and an OpenFX plugin for Resolve. Up to sixty-four copies with a stagger, so one animation travels through the field rather than sixty-four doing the same thing at once.</description>
    </item>
    <item>
      <title>Downpour v1.0.8</title>
      <link>https://stoatworks-labs.com/software/downpour/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/downpour/#v1.0.8</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>Falling columns of characters, as an FFGL source and a matching effect. Reads its own generated code, four public domain books, or any text file you point it at, in any installed font.</description>
    </item>
    <item>
      <title>Coinop v1.0.7</title>
      <link>https://stoatworks-labs.com/software/coinop/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/coinop/#v1.0.7</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>Snake, Bricks, Marchers, Rally, Drift, Stacker, Chase, Girders, Swarm, Trails, Reflex, Rafters, Duel and Flapper, as an FFGL source and a matching effect for Resolume. Play them from a MIDI pad or an OSC fader, or leave the autopilot to play and lose on its own — and in the effect, the brick field is built out of the clip, so breaking a brick punches a hole through to the layer below.</description>
    </item>
    <item>
      <title>Burin v0.1.9</title>
      <link>https://stoatworks-labs.com/software/burin/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/burin/#v0.1.9</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>SVG rendered at the resolution the frame actually needs and rebuilt when that changes — as an FFGL source and a matching effect for Resolume, and an OpenFX plugin for Resolve. Going in close stays sharp instead of turning into a bitmap, and because the paths are still separate you can draw fills without strokes, reveal a stroke along its own length, or stagger one shape against the next.</description>
    </item>
    <item>
      <title>Astronaught v0.1.3</title>
      <link>https://stoatworks-labs.com/software/astronaught/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/astronaught/#v0.1.3</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>A model of the Roland RE-201 Space Echo as an FFGL effect for Resolume — a loop of tape, three playback heads bolted at equal intervals, a twelve-position Mode Selector and a three-spring tank, with the picture as the signal on the tape.</description>
    </item>
    <item>
      <title>Asciify v1.0.6</title>
      <link>https://stoatworks-labs.com/software/asciify/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/asciify/#v1.0.6</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>An ASCII art FFGL effect that matches each character cell on how much ink it wants and on where that ink sits, so edges pick up characters that lean the right way instead of being flattened into a brightness ramp.</description>
    </item>
    <item>
      <title>Spasis v0.1.2</title>
      <link>https://stoatworks-labs.com/software/spasis/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/spasis/#v0.1.2</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>Four FFGL sources that draw the stereo and surround field as sonar-style displays rather than meters — where the energy is pointing, how wide each part of the spectrum is, and what the tonal balance looks like. They open their own multichannel capture device, because FFGL offers a plugin nothing but a mono magnitude spectrum and three of the four cannot be drawn from that.</description>
    </item>
    <item>
      <title>Abomerration v0.1.7</title>
      <link>https://stoatworks-labs.com/software/abomerration/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/abomerration/#v0.1.7</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>Chromatic aberration as an FFGL effect for Resolume and an OpenFX plugin for Resolve — the whole visible spectrum smeared along a path and integrated, rather than three channels offset, with the beat and the spectrum of the music allowed to drive it.</description>
    </item>
    <item>
      <title>5-wire v0.1.4</title>
      <link>https://stoatworks-labs.com/software/5-wire/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/5-wire/#v0.1.4</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that puts a long run of VGA or RGBHV between the picture and the screen. Coax loses the square root of frequency, and that one fact gives the soft picture, the streak behind every caption and the displaced ghost — all from the same curve rather than three separate effects. The equaliser at the far end brings the picture back and lifts the noise with it; the identical filter at the amplifier does not.</description>
    </item>
    <item>
      <title>(re)gauss v0.1.6</title>
      <link>https://stoatworks-labs.com/software/regauss/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/regauss/#v0.1.6</guid>
      <pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate>
      <description>An FFGL effect that puts a magnet next to a CRT: the picture leans, every edge grows coloured fringes, and whole regions turn the wrong colour — all three from one magnetic field rather than three separate effects. A Degauss button fires the coil and genuinely clears it.</description>
    </item>
    <item>
      <title>Occluder v0.1.0</title>
      <link>https://stoatworks-labs.com/software/occluder/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/occluder/#v0.1.0</guid>
      <pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate>
      <description>A one-knob EQ that makes a recorded voice sound the way you hear your own — from your ears as they are up to foam earplugs in. The curve is a fit to the acoustics of a plugged ear rather than a low-pass with a name: bone-conducted own voice trapped in the ear canal plus the plug's attenuation of the air path, relative to the open ear. Each setting is trimmed so the level of speech stays put and only the shape changes; 0 is a bit-exact pass-through. VST3, AU and a standalone app, zero latency.</description>
    </item>
    <item>
      <title>Proximate v0.1.0</title>
      <link>https://stoatworks-labs.com/software/proximate/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/proximate/#v0.1.0</guid>
      <pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate>
      <description>A one-knob proximity effect compensator for speech and vocal microphones, as VST3, AU and a standalone app. It measures the balance between the energy under 250 Hz and the energy over it, holds that balance at or under a ceiling the knob sets, and takes the excess off with a first-order low shelf shaped like the effect it is undoing — deepening and reaching further up as the talker leans in, coming back off as they step away. Cut only, zero latency, blind to level, and it holds still through pauses.</description>
    </item>
    <item>
      <title>Companion — WebLinked v1.1.3</title>
      <link>https://stoatworks-labs.com/software/companion-weblinked/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/companion-weblinked/#v1.1.3</guid>
      <pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate>
      <description>Bitfocus Companion module for WebLinked.</description>
    </item>
    <item>
      <title>Companion — srt-router v1.0.4</title>
      <link>https://stoatworks-labs.com/software/companion-srt-router/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/companion-srt-router/#v1.0.4</guid>
      <pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate>
      <description>Bitfocus Companion module for the srt-router crosspoint.</description>
    </item>
    <item>
      <title>Companion — SimpleCue v1.0.4</title>
      <link>https://stoatworks-labs.com/software/companion-simplecue/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/companion-simplecue/#v1.0.4</guid>
      <pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate>
      <description>Bitfocus Companion module for OSC control of SimpleCue.</description>
    </item>
    <item>
      <title>Companion — RFutils v1.0.4</title>
      <link>https://stoatworks-labs.com/software/companion-rfutils/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/companion-rfutils/#v1.0.4</guid>
      <pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate>
      <description>Bitfocus Companion module for RFutils monitoring.</description>
    </item>
    <item>
      <title>Companion — Presentation Commander Server v1.1.4</title>
      <link>https://stoatworks-labs.com/software/companion-presentation-commander-server/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/companion-presentation-commander-server/#v1.1.4</guid>
      <pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate>
      <description>Bitfocus Companion module: route outputs, recall scenes, blackout, send stage notes and drive next/previous slide from a Stream Deck.</description>
    </item>
    <item>
      <title>Companion — Presentation Commander Client v1.1.3</title>
      <link>https://stoatworks-labs.com/software/companion-presentation-commander-client/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/companion-presentation-commander-client/#v1.1.3</guid>
      <pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate>
      <description>Bitfocus Companion module for OSC control of the Presentation Commander client.</description>
    </item>
    <item>
      <title>Companion — PDF Presenter v1.3.1</title>
      <link>https://stoatworks-labs.com/software/companion-pdf-presenter-lite/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/companion-pdf-presenter-lite/#v1.3.1</guid>
      <pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate>
      <description>Bitfocus Companion module for OSC control of PDF Presenter.</description>
    </item>
    <item>
      <title>Companion — openRCS v1.1.1</title>
      <link>https://stoatworks-labs.com/software/companion-openrcs/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/companion-openrcs/#v1.1.1</guid>
      <pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate>
      <description>Bitfocus Companion module for Analog Way LiveCore and Midra video processors.</description>
    </item>
    <item>
      <title>Companion — Mynah v1.1.1</title>
      <link>https://stoatworks-labs.com/software/companion-mynah/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/companion-mynah/#v1.1.1</guid>
      <pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate>
      <description>Bitfocus Companion module for Analog Way LivePremier, driven by Mynah command syntax. One action takes any command, and a library of well over a hundred presets, plus a command builder, populates a Stream Deck with memory recalls, takes and stores.</description>
    </item>
    <item>
      <title>Companion — Kestrel v1.0.3</title>
      <link>https://stoatworks-labs.com/software/companion-kestrel/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/companion-kestrel/#v1.0.3</guid>
      <pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate>
      <description>Bitfocus Companion module for Kestrel — drive region-to-output routing from a Stream Deck.</description>
    </item>
    <item>
      <title>Companion — flock v1.0.4</title>
      <link>https://stoatworks-labs.com/software/companion-flock/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/companion-flock/#v1.0.4</guid>
      <pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate>
      <description>Bitfocus Companion module for flock decoder fleets.</description>
    </item>
    <item>
      <title>Companion — caspar-AV v1.0.4</title>
      <link>https://stoatworks-labs.com/software/companion-caspar-av/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/companion-caspar-av/#v1.0.4</guid>
      <pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate>
      <description>Bitfocus Companion module for caspar-AV shows.</description>
    </item>
    <item>
      <title>Companion — BlackMatrix v1.0.2</title>
      <link>https://stoatworks-labs.com/software/companion-blackmatrix/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/companion-blackmatrix/#v1.0.2</guid>
      <pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate>
      <description>Bitfocus Companion module for the BlackMatrix crosspoint router.</description>
    </item>
    <item>
      <title>Companion — Atem Overseer v1.0.4</title>
      <link>https://stoatworks-labs.com/software/companion-atem-overseer/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/companion-atem-overseer/#v1.0.4</guid>
      <pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate>
      <description>Bitfocus Companion module for Atem Overseer fleets.</description>
    </item>
    <item>
      <title>Companion — animATEM v1.0.4</title>
      <link>https://stoatworks-labs.com/software/companion-animatem/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/companion-animatem/#v1.0.4</guid>
      <pubDate>Sat, 19 Sep 2026 12:00:00 GMT</pubDate>
      <description>Bitfocus Companion module for animATEM.</description>
    </item>
    <item>
      <title>SRT Router v0.2.4</title>
      <link>https://stoatworks-labs.com/software/srt-router/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/srt-router/#v0.2.4</guid>
      <pubDate>Fri, 18 Sep 2026 12:00:00 GMT</pubDate>
      <description>A broadcast-router-style crosspoint for SRT: any number of inputs and outputs, each output live-switchable to one source, added and removed at runtime from a web UI. Pure relay, no transcode. NDI transport included.</description>
    </item>
    <item>
      <title>RFutils v0.4.5</title>
      <link>https://stoatworks-labs.com/software/rfutils/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/rfutils/#v0.4.5</guid>
      <pubDate>Fri, 18 Sep 2026 12:00:00 GMT</pubDate>
      <description>A browser-based RF suite for radio mics: WWB/WSM/PMSE file exchange, live Shure and Sennheiser monitoring with headphone cueing, IM-aware coordination, and device programming.</description>
    </item>
    <item>
      <title>openRCS v0.8.3</title>
      <link>https://stoatworks-labs.com/software/openrcs/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/openrcs/#v0.8.3</guid>
      <pubDate>Fri, 18 Sep 2026 12:00:00 GMT</pubDate>
      <description>A modern control surface for Analog Way Midra and LiveCore series video processors. Its Workspace puts sources, every screen and memories on one window-filling page — build in program, preview or both at once — backed by a graphical layer editor, memories, takes, a multiviewer/confidence-output designer, EDID writer and a full variable inspector.</description>
    </item>
    <item>
      <title>Mynah v1.5.2</title>
      <link>https://stoatworks-labs.com/software/mynah/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/mynah/#v1.5.2</guid>
      <pubDate>Fri, 18 Sep 2026 12:00:00 GMT</pubDate>
      <description>A lighting-desk command line for Analog Way switchers — LivePremier, and since 1.4.0 Midra 4K and Alta 4K as a language core other apps embed — with their audio routed, not patched, since 1.5.0. Type “Recall Screen 1 Memory 5” and press Enter — grandMA3's grammar rules with the switcher's own vocabulary. It shows the exact device paths a command produces before sending anything, and reports an empty memory as empty rather than as success. The memory paths were verified leaf by leaf on a physical Aquilon C, and the Midra spellings on a live Pulse 4K.</description>
    </item>
    <item>
      <title>Frame Ferret v0.2.5</title>
      <link>https://stoatworks-labs.com/software/frame-ferret/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/frame-ferret/#v0.2.5</guid>
      <pubDate>Fri, 18 Sep 2026 12:00:00 GMT</pubDate>
      <description>An NDI, OMT, SRT and ST 2110 endpoint in both directions, with screen capture in and SDI, Syphon and shared-surface out — all wired through one crosspoint.</description>
    </item>
    <item>
      <title>Flock v0.2.5</title>
      <link>https://stoatworks-labs.com/software/flock/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/flock/#v0.2.5</guid>
      <pubDate>Fri, 18 Sep 2026 12:00:00 GMT</pubDate>
      <description>One web UI for a fleet of BirdDog Play NDI/SRT decoders: LAN discovery, tag-based grouping, full BirdUI-parity settings per device, and batch edits across a whole group.</description>
    </item>
    <item>
      <title>BlackMatrix v0.3.3</title>
      <link>https://stoatworks-labs.com/software/blackmatrix/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/blackmatrix/#v0.3.3</guid>
      <pubDate>Fri, 18 Sep 2026 12:00:00 GMT</pubDate>
      <description>A crosspoint router matrix over a fleet of Blackmagic ATEM switchers — sources across the top, destinations down the side, one click to route — which also serves the Videohub Ethernet Protocol, one server per switcher, so hardware router panels, Companion and a media server's own matrix driver all reach the same crosspoints. For a redundant rig it watches the main media server and fires a salvo when it stops answering.</description>
    </item>
    <item>
      <title>av-launcher v0.3.1</title>
      <link>https://stoatworks-labs.com/software/av-launcher/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/av-launcher/#v0.3.1</guid>
      <pubDate>Fri, 18 Sep 2026 12:00:00 GMT</pubDate>
      <description>A menu-bar tray launcher shell for the local web-server apps in this fleet. Pick a network interface and port, start and stop the server, open the web UI — without each app building its own.</description>
    </item>
    <item>
      <title>ATEM Fleet Admin v0.4.6</title>
      <link>https://stoatworks-labs.com/software/atem-fleet-admin/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/atem-fleet-admin/#v0.4.6</guid>
      <pubDate>Fri, 18 Sep 2026 12:00:00 GMT</pubDate>
      <description>Provision a whole fleet of ATEM switchers at once. Model-aware config forms export loadable XML plus a media folder, or apply live over the network — instead of one unit at a time on a flight case at 02:00.</description>
    </item>
    <item>
      <title>WSM–WWB Bridge v1.1.2</title>
      <link>https://stoatworks-labs.com/software/wsm-wwb-bridge/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/wsm-wwb-bridge/#v1.1.2</guid>
      <pubDate>Thu, 17 Sep 2026 12:00:00 GMT</pubDate>
      <description>Moves frequency-coordination data between Shure Wireless Workbench and Sennheiser Wireless Systems Manager. Reads and writes both native formats, reverse-engineered from real exports, plus a generic CSV column mapper.</description>
    </item>
    <item>
      <title>System Graft v0.2.3</title>
      <link>https://stoatworks-labs.com/software/system-graft/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/system-graft/#v0.2.3</guid>
      <pubDate>Thu, 17 Sep 2026 12:00:00 GMT</pubDate>
      <description>Injects out-of-tree kernel modules into a SquashFS initrd and writes it to bootable removable media. You supply the image and the modules — useful when an installer doesn't know about your NIC or RAID card.</description>
    </item>
    <item>
      <title>simpleVIS v0.4.2</title>
      <link>https://stoatworks-labs.com/software/simplevis/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/simplevis/#v0.4.2</guid>
      <pubDate>Thu, 17 Sep 2026 12:00:00 GMT</pubDate>
      <description>A lightweight lighting visualiser. Drop in an MVR and it reads the rig straight out of it — fixture positions, patch, and the GDTF definitions embedded alongside, so it knows which channel is pan, how wide the beam opens and whether the colour mixes additively or subtractively. Then feed it Art-Net, sACN or DMX off a USB interface and watch the programming in volumetric haze, from anywhere you care to put the camera. Pixel-mapped fixtures work properly: a wall that declares four template channels across a hundred references is resolved to the three hundred it actually occupies, one DMX slot per pixel. The desktop build takes the live input. There is also a browser demo, which imports and flies the same rig on a built-in look — a demo rather than a hosted edition, because Art-Net and sACN are UDP and a browser cannot receive them.</description>
    </item>
    <item>
      <title>Rookery v0.2.3</title>
      <link>https://stoatworks-labs.com/software/rookery/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/rookery/#v0.2.3</guid>
      <pubDate>Thu, 17 Sep 2026 12:00:00 GMT</pubDate>
      <description>One web UI for a fleet of WebLinked instances: tag them into groups, fan any WebLinked command out to a group or the whole fleet over OSC, and watch each instance's real state come back over HTTP. A lighting desk or cue stack can drive the same groups with one OSC message, reusing WebLinked's own verbs so an existing button is retargeted by editing the front of the address.</description>
    </item>
    <item>
      <title>Resolve Configurator v0.1.6</title>
      <link>https://stoatworks-labs.com/software/resolve-configurator/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/resolve-configurator/#v0.1.6</guid>
      <pubDate>Thu, 17 Sep 2026 12:00:00 GMT</pubDate>
      <description>Scaffolds an entire DaVinci Resolve project — theatre and day bins, per-session timelines, imported media and smart-bin recipes — from the same session CSV that drives the file-drop workflow.</description>
    </item>
    <item>
      <title>Presentation Converter v0.2.2</title>
      <link>https://stoatworks-labs.com/software/presentation-converter/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/presentation-converter/#v0.2.2</guid>
      <pubDate>Thu, 17 Sep 2026 12:00:00 GMT</pubDate>
      <description>Converts Keynote, PowerPoint, Google Slides and ODP to PDF with a presenter-notes sidecar, so notes survive the conversion. GUI, CLI, server and a Nextcloud app from one codebase.</description>
    </item>
    <item>
      <title>Presentation Commander — Client v1.3.0</title>
      <link>https://stoatworks-labs.com/software/presentation-commander-client/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/presentation-commander-client/#v1.3.0</guid>
      <pubDate>Thu, 17 Sep 2026 12:00:00 GMT</pubDate>
      <description>The presentation-laptop half: a bespoke PDF/Keynote/Google Slides engine with dual NDI outputs — Program and Next Slide — driven remotely from the Server.</description>
    </item>
    <item>
      <title>MicWizard v0.2.2</title>
      <link>https://stoatworks-labs.com/software/micwizard/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/micwizard/#v0.2.2</guid>
      <pubDate>Thu, 17 Sep 2026 12:00:00 GMT</pubDate>
      <description>Discovers and monitors Shure and Sennheiser wireless receivers on the network: AES67 metering, battery and RF status, local headphone cue, and optional Companion-driven Dante routing.</description>
    </item>
    <item>
      <title>Dante BabelBox v0.4.0</title>
      <link>https://stoatworks-labs.com/software/dante-babelbox/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/dante-babelbox/#v0.4.0</guid>
      <pubDate>Thu, 17 Sep 2026 12:00:00 GMT</pubDate>
      <description>A cross-vendor Dante control bridge: preamp gain and phantom control across Behringer/Midas, Allen &amp; Heath and Yamaha, plus radio-mic telemetry from Shure and Sennheiser.</description>
    </item>
    <item>
      <title>caspar-AV v0.1.4</title>
      <link>https://stoatworks-labs.com/software/caspar-av/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/caspar-av/#v0.1.4</guid>
      <pubDate>Thu, 17 Sep 2026 12:00:00 GMT</pubDate>
      <description>A live-events media server built on CasparCG — screens on a canvas, frame-accurate cues, a media library, GDD template forms and a trigger grid, all in a browser. Verified against a real CasparCG 2.5.0.</description>
    </item>
    <item>
      <title>Aquilon VPU Map v1.3.0</title>
      <link>https://stoatworks-labs.com/software/aquilon-vpu-map/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/aquilon-vpu-map/#v1.3.0</guid>
      <pubDate>Thu, 17 Sep 2026 12:00:00 GMT</pubDate>
      <description>Every layer on an Analog Way LivePremier costs physical mixing hardware, and the frame knows exactly where that hardware went. This reads the allocation back and draws the whole chassis on one screen — each VPU as the 8x8 field of links the manual draws it as, every layer's bar as wide as the outputs it spans and as tall as its capacity. It reads and never writes.</description>
    </item>
    <item>
      <title>VoiceLevel v0.1.0</title>
      <link>https://stoatworks-labs.com/software/voicelevel/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/voicelevel/#v0.1.0</guid>
      <pubDate>Tue, 15 Sep 2026 12:00:00 GMT</pubDate>
      <description>An attenuation-only automatic microphone leveler for live sound, as VST3, CLAP and a standalone app. It is a virtual fader with an operator's hand on it: when the talker is over the target level it is pulled down at a dB-per-second speed, it holds still while they pause, it eases back up more slowly and stops at unity — it never adds gain, so it cannot push a channel into feedback — and it has no look-ahead, so it adds no latency. Learn listens to the talker at the soundcheck and parks the fader where it puts them on target.</description>
    </item>
    <item>
      <title>Font Manager for PowerPoint v0.1.0</title>
      <link>https://stoatworks-labs.com/software/pptx-font-manager-addin/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/pptx-font-manager-addin/#v0.1.0</guid>
      <pubDate>Tue, 15 Sep 2026 12:00:00 GMT</pubDate>
      <description>PowerPoint Font Manager as an Office add-in: a task pane inside PowerPoint that reads the open presentation directly, works out which fonts it actually uses, checks which of those are installed on the machine looking at it, and offers the missing ones as real downloads, metric-compatible substitutes, or a sidecar .zip. It is the same scanner as the web tool — vendored from that repository and imported unchanged — run on the deck you have open instead of a file you drop in, so nothing is uploaded and there is no drag-and-drop. One manifest covers PowerPoint 2016+ on Windows, 2019+ on Mac, PowerPoint on the web and Microsoft 365; installing it means handing PowerPoint one small XML file that points at the hosted build.</description>
    </item>
    <item>
      <title>oxbow v0.1.3</title>
      <link>https://stoatworks-labs.com/software/oxbow/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/oxbow/#v0.1.3</guid>
      <pubDate>Mon, 14 Sep 2026 12:00:00 GMT</pubDate>
      <description>A standalone FFGL host with NDI, OMT, Syphon and DeckLink I/O: route a source out of your mixer, through a chain of FFGL plugins on the GPU, and back in.</description>
    </item>
    <item>
      <title>obs-ffgl v0.1.2</title>
      <link>https://stoatworks-labs.com/software/obs-ffgl/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/obs-ffgl/#v0.1.2</guid>
      <pubDate>Mon, 14 Sep 2026 12:00:00 GMT</pubDate>
      <description>An OBS Studio plugin that loads any FFGL 2.x bundle and renders it in OBS's own OpenGL context — no network round trip, no second render.</description>
    </item>
    <item>
      <title>LEQtion v0.1.2</title>
      <link>https://stoatworks-labs.com/software/leqtion/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/leqtion/#v0.1.2</guid>
      <pubDate>Fri, 11 Sep 2026 12:00:00 GMT</pubDate>
      <description>A desktop sound level meter and dual-channel analyser: fractional-octave RTA, spectrograph, time-weighted SPL and as many LEQs as you care to define, plus level history charts, CSV logging, a signal generator and transfer function measurement with phase, coherence and delay finding — on a grid of tiles you lay out yourself.</description>
    </item>
    <item>
      <title>File Drop Batch v1.5.1</title>
      <link>https://stoatworks-labs.com/software/nc-filedropbatch/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/nc-filedropbatch/#v1.5.1</guid>
      <pubDate>Fri, 11 Sep 2026 12:00:00 GMT</pubDate>
      <description>A Nextcloud app for production teams: build a show from a CSV, the browser or a live Google Sheet, and it creates a folder and upload-only drop link per session, emails each presenter, and can create per-theatre accounts scoped to their own folder.</description>
    </item>
    <item>
      <title>PDF Presenter v1.7.1</title>
      <link>https://stoatworks-labs.com/software/pdf-presenter/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/pdf-presenter/#v1.7.1</guid>
      <pubDate>Thu, 10 Sep 2026 12:00:00 GMT</pubDate>
      <description>A minimal PDF-only presenter: Now/Next view with clickable slide thumbnails and a fullscreen output on the second display, driven by keys, a clicker or OSC. No notes panel, no media, no deck editing.</description>
    </item>
    <item>
      <title>Cartridge v0.1.2</title>
      <link>https://stoatworks-labs.com/software/cartridge/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/cartridge/#v0.1.2</guid>
      <pubDate>Sat, 05 Sep 2026 12:00:00 GMT</pubDate>
      <description>A libretro frontend that runs inside Resolume as an FFGL generator: point it at a core and a game and the console becomes a layer, with the joypad MIDI-mapped onto whatever controller is already on the desk. Ships as two builds — in-process, and an out-of-process helper that keeps the show up when a core crashes. No cores, BIOS images or games are included.</description>
    </item>
    <item>
      <title>Amber v0.1.2</title>
      <link>https://stoatworks-labs.com/software/amber/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/amber/#v0.1.2</guid>
      <pubDate>Sat, 05 Sep 2026 12:00:00 GMT</pubDate>
      <description>Resolume opens neither .swf nor .flv, so a decade and a half of VJ loops, web animation and motion tests sits in formats nothing on the machine will play. Amber is two halves: a converter that turns them into DXV or Hap with the frame rate and transparency intact, and an FFGL source plugin that plays Flash live on a layer with its timeline and ActionScript actually running. Powered by Ruffle. No audio — FFGL has no audio path.</description>
    </item>
    <item>
      <title>Zero EQ v0.8.2</title>
      <link>https://stoatworks-labs.com/software/zero-eq/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/zero-eq/#v0.8.2</guid>
      <pubDate>Fri, 04 Sep 2026 12:00:00 GMT</pubDate>
      <description>Zero-added-latency parametric EQ, dynamic EQ with external sidechain, band-isolated harmonic generation and a compressor, with ballistics-accurate metering and a full preset system.</description>
    </item>
    <item>
      <title>SimpleCue v0.4.1</title>
      <link>https://stoatworks-labs.com/software/simplecue/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/simplecue/#v0.4.1</guid>
      <pubDate>Fri, 04 Sep 2026 12:00:00 GMT</pubDate>
      <description>A platform-independent audio cue player for theatre and live events — cues, fades, links, loops and vamps, with a per-cue output routing matrix. Driven by OSC, MIDI, MSC, MMC, Art-Net or sACN.</description>
    </item>
    <item>
      <title>Resolume OFX Bridge v0.9.3</title>
      <link>https://stoatworks-labs.com/software/resolume-ofx-bridge/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/resolume-ofx-bridge/#v0.9.3</guid>
      <pubDate>Fri, 04 Sep 2026 12:00:00 GMT</pubDate>
      <description>Runs OpenFX plugins — the format DaVinci Resolve uses — inside Resolume Arena and Avenue. Point the app at your OFX folder, choose where the results go, press Start: it writes one FFGL plugin per OFX plugin, each carrying that plugin's real parameters into Resolume's own UI. No compiler needed.</description>
    </item>
    <item>
      <title>Presentation Commander — Server v1.1.2</title>
      <link>https://stoatworks-labs.com/software/presentation-commander-server/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/presentation-commander-server/#v1.1.2</guid>
      <pubDate>Fri, 04 Sep 2026 12:00:00 GMT</pubDate>
      <description>Master control for a presentation room: a real-time NDI video matrix router, layered scene compositor, presenter-notes hub, and a Control Surface with a JSON-RPC automation API.</description>
    </item>
    <item>
      <title>MixerReturn v0.4.2</title>
      <link>https://stoatworks-labs.com/software/mixerreturn/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/mixerreturn/#v0.4.2</guid>
      <pubDate>Fri, 04 Sep 2026 12:00:00 GMT</pubDate>
      <description>An interface for Waves SuperRack Performer: run the Dugan Automixer across a console's channel direct outs and return the automixed result summed to a single stereo pair, into a group's external input — leaving every insert slot free.</description>
    </item>
    <item>
      <title>Contourtonist v0.2.2</title>
      <link>https://stoatworks-labs.com/software/contourtonist/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/contourtonist/#v0.2.2</guid>
      <pubDate>Fri, 04 Sep 2026 12:00:00 GMT</pubDate>
      <description>Measures how loud the room actually is — from a calibrated measurement microphone or an SPL meter's live output — and applies the ISO 226:2003 equal-loudness correction needed to hold the tonal balance the system was tuned for as the show level moves.</description>
    </item>
    <item>
      <title>atem-scopes v0.2.1</title>
      <link>https://stoatworks-labs.com/software/atem-scopes/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/atem-scopes/#v0.2.1</guid>
      <pubDate>Fri, 04 Sep 2026 12:00:00 GMT</pubDate>
      <description>Video scopes arranged around a live ATEM multiview. Waveform, vectorscope, histogram, false colour, zebras and focus peaking on any multiview window — program and preview included — with sources named live from the switcher's own multiviewer config. Desktop app and browser build.</description>
    </item>
    <item>
      <title>animATEM v0.2.1</title>
      <link>https://stoatworks-labs.com/software/animatem/</link>
      <guid isPermaLink="false">https://stoatworks-labs.com/software/animatem/#v0.2.1</guid>
      <pubDate>Fri, 04 Sep 2026 12:00:00 GMT</pubDate>
      <description>Control for ATEM Mini Pro/Extreme ISO with something the hardware doesn't give you: a software-composited SuperSource/DVE preview, built by capturing the switcher's own multiview over UVC. Touchscreen operator UI plus a Companion module.</description>
    </item>
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